Author Archives: hksar gov

LCQ12: Application of artificial intelligence in primary and secondary school teaching

     Following is a question by Professor the Hon William Wong and a written reply by the Secretary for Education, Dr Choi Yuk-lin, in the Legislative Council today (June 4):
 
Question:
 
     The Steering Committee for Teaching in Basic Education under the Ministry of Education of the People’s Republic of China (MOE) has recently published the “Guidelines for artificial intelligence (AI) general education in primary and secondary schools (2025)” and the “Guidelines for the use of generative AI in primary and secondary schools (2025)”, with the aim of regulating and promoting AI education across all key stages. In this connection, will the Government inform this Council:
 
(1) whether it will follow the practice of MOE in formulating guidelines for AI education and the use of generative AI in primary and secondary schools, so as to build a comprehensive AI general education system and set clear regulations for the use of generative AI in primary and secondary education for various learning stages;
 
(2) in order to prevent students from becoming over-reliant on generative AI to the detriment of their independent thinking skills, whether the authorities will draw up guidelines on the use of generative AI for different learning stages, so as to provide teachers and parents with reference material for supervising students and their children’s use of generative AI;
 
(3) in order to effectively safeguard the privacy and data security of students, whether the authorities will require schools to adopt the Artificial Intelligence: Model Personal Data Protection Framework published by the Office of the Privacy Commissioner for Personal Data, so as to provide primary and secondary school teachers and administrative staff with clear guidelines on the use of AI;
 
(4) in order to support teachers in providing teaching and learning support plans tailored to students of different levels and abilities, whether the authorities will produce a large language model for all primary and secondary schools across the territory that can be used for teaching and learning purposes, as well as developing vertical applications; and
 
(5) whether the authorities will draw up guidelines and provide technical support for primary and secondary schools to enhance their application of AI in school affairs, thereby encouraging the use of generative AI technologies to optimise school administration?
 
Reply:
 
President,
 
     To align with the national strategy of building a leading country in education, keeping pace with global development trends, and nurturing talent for the advancement of innovation and technology (I&T) in Hong Kong, the Education Bureau (EDB) is stepping up its efforts to promote digital education, including the application and education of artificial intelligence (AI). The EDB established the Steering Committee on Strategic Development of Digital Education in early 2025, making reference to the latest developments on the Mainland and relevant policies and experiences from other places, to provide recommendations on the goals, strategies and future directions for the implementation of digital education in Hong Kong. The EDB will organise the first Digital Education Week in July combining the International Summit on the Use of AI in Learning and Teaching Languages and Other Subjects and the Hong Kong Education City’s annual event Learning & Teaching Expo, to promote in-depth exploration and application of AI and frontier technology.
 
     Our consolidated reply to the written question raised by Professor the Hon William Wong is as follows:
 
     Through ongoing curriculum and guide renewal, enriching learning and teaching resources, strengthening teacher training, optimising education ancillary infrastructure and promoting cross-sector collaboration, the EDB assists schools in harnessing AI and other I&T to enhance the digital literacy and the competence of both teachers and students on AI. The EDB places emphasis on developing students’ values, attitudes, knowledge and skills, enabling them to use digital technology (including generative AI) effectively and ethically. 
 
Curriculum and guides
 
     At present, almost all publicly-funded primary and secondary schools have implemented enriched coding education and AI education at the upper primary level and the junior secondary level respectively. The Module on AI for Junior Secondary Level covers topics such as AI basics, AI ethics, societal impact and future of work, which enables teachers and students to learn about the appropriate application scenarios of AI, as well as relevant security topics including personal data privacy and data security. The EDB launched the updated “Information Literacy for Hong Kong Students” Learning Framework in 2024, with a new literacy area “recognise the ethical issues arising from the application of emerging and advanced information technologies” which includes subjects relating to laws and regulations, academic integrity and excessive dependence arising from I&T such as AI technologies, with an aim to develop students to become ethical users of information technology (IT).
 
     In addition, the EDB has, in collaboration with the Hong Kong Police Force and the Journalism Education Foundation, launched the learning and teaching resources on Cyber Security and Technology Crime Information and Media and Information Literacy respectively, which include contents to strengthen the protection of personal privacy, enhance students’ ability to discern the authenticity of information and promote the proper use of social media. These resources can guide students in the proper use of AI and nurture positive values and attitudes towards the application of innovative technologies.
 
     We have always encouraged schools to make reference to good practices when applying IT and I&T (such as AI). The Artificial Intelligence: Model Personal Data Protection Framework issued by the Office of the Privacy Commissioner for Personal Data, Hong Kong (PCPD), provides useful references on safeguarding personal data privacy and cyber security issues.
 
     The EDB will make reference to the latest developments and experiences from local, the country and other places, update and optimise the curriculum and guides, adhere to the use of AI for good, and while improving efficiency and effectiveness, maintain the security of AI and technology education, and guard against challenges and risks related to laws and regulations, ethics, authenticity of information, and privacy protection.
 
Training
 
     The EDB has continuously enhanced teacher training, these include the provision of AI-related professional development programmes with contents covering topics like the development of AI, the planning of applying AI in teaching and learning, the application of AI tools in different subjects, the safeguarding of data security, as well as the prevention of students from become over-reliant on generative AI to the detriment of their independent thinking skills. The training programmes are conducted in both online and offline modes to benefit a greater number of teachers. In addition, the EDB has co-organised a number of teacher training programmes with the PCPD, enabling schools to understand how to address data security risks and handle data breaches, as well as enhancing school personnel’s awareness of data security.
 
     In addition, we have continued to launch relevant parent training to help parents cultivate children’s good habit in using IT in their daily life, including the proper use of generative AI for learning.
 
Education ancillary infrastructure
 
     To optimise education ancillary infrastructure, the Quality Education Fund (QEF) has allocated $500 million for the implementation of the e-Learning Ancillary Facilities Programme to develop quality e-learning ancillary facilities that meet the local learning and teaching needs through co-operation among schools, tertiary institutions, education and professional bodies, and business sectors. A total of over 20 projects have been funded under the Programme and have commenced in the beginning of the 2023/24 school year. The learning platforms and resources developed under these projects deploy I&T such as big data and AI to enhance learning and teaching effectiveness in a wide array of subjects/areas. As at end-March 2025, around 400 schools participated in the collaborative development projects, involving around 31 000 students. It is expected that the deliverables of the projects will be successively released in mid-2025 and uploaded to the Hong Kong Education City for subscription by schools. The QEF will also sponsor publicly-funded schools to use the deliverables of the projects to facilitate the sustainable development of the projects.
 
     The EDB will continue to optimise the platform of Hong Kong Education City, make reference and utilise existing high-quality learning and teaching platforms, large language models and programmes in local, the country or other places, encourage the sharing of high-quality resources across sectors and schools, and explore how to further support learning and teaching in Hong Kong in a cost-effective manner.
 
     Looking forward, under the leadership of the Steering Committee on Strategic Development of Digital Education, the EDB will continue to review the implementation and development of related support strategies on improving students’ digital literacy and skills, strengthening relevant professional training for teachers, enhancing collaboration with different stakeholders and continuously optimising digital education ancillary infrastructure, to meet the needs of school development and student learning in the era of AI. read more

LCQ3: Leveraging technology to promote tourism

     Following is a question by the Hon Ma Fung-kwok and a reply by the Secretary for Culture, Sports and Tourism, Miss Rosanna Law, in the Legislative Council today (June 4):
 
Question:
 
    There are views pointing out that Hong Kong’s efforts to digitalise tourism services have failed to keep pace with development. It is learnt that the Mainland, Macao, Korea and Singapore have all leveraged technology to promote their tourism industries. In this connection, will the Government inform this Council:
 
(1) given that the Government earlier on announced the deployment of augmented reality (AR) technology for the City in Time tourism project in the Kowloon City District, what further plans the Government has in place to apply AR and virtual reality (VR) technologies to tourist attractions, particularly sites commemorating the War of Resistance and historical attractions, and set out in a table the attractions where these technologies have been introduced and the number of users to date;
 
(2) whether it will draw on the experiences of cities in Asia and the Mainland and make better use of the information available on the Hong Kong Tourism Board website to launch an all-in-one mobile travel application providing services such as travel guides, attraction recommendations, real-time traffic information, and discounts on accommodation and dining, while also analysing visitors’ behavioural patterns; if so, which government department or organisation will be responsible for designing, updating and maintaining the application, and of the implementation timetable; and
 
(3) as it is learnt that the Immigration Department (ImmD) currently does not collect data on travellers’ arrival and departure patterns, their length of stay in Hong Kong, the provinces from which Mainland visitors came and the types of endorsement they held, etc, whether the Government will consider enhancing ImmD’s systems to obtain more traveller information for analytical purposes?
 
Reply:

President,
 
     With the advancement of information technology, smart tourism has become a new trend for visitors to plan their itineraries and to enhance visitors’ experience. “The Chief Executive’s 2023 Policy Address” proposed the establishment of an inter-departmental Working Group on Smart Tourism (the Working Group) to formulate and implement measures to promote smart tourism. The Working Group has completed the formulation of relevant strategies and measures, with details covering two strategic directions and 19 specific short, medium and long-term measures incorporated into the Development Blueprint for Hong Kong’s Tourism Industry 2.0 promulgated by the Culture, Sports and Tourism Bureau in December 2024.
 
     In consultation with the Security Bureau, our reply to the question raised by the Hon Ma Fung-kwok is as follows:
 
(1) The Government has kept promoting the use of technology by tourist attractions to enhance facilities and transmission of information with a view to providing visitors with a more diverse and enriching experience. Currently, many major attractions in Hong Kong have already adopted technologies such as augmented reality (AR), virtual reality (VR), artificial intelligence (AI), interactive experiences and QR codes to facilitate visitors and enrich their experience. For example, Hong Kong Ocean Park has launched a new giant panda-themed attraction “Panda Wonders: An Illuminated Journey”, where giant pandas make appearances as cartoon characters through 3D projection technology and visitors may interact and take photos with AR giant pandas; the Hong Kong Disneyland Resort makes use of AR technology to blend physical scenes with digital storytelling experiences to enhance visitors’ interaction with Disney characters and immersive participation; the two museums in the West Kowloon Cultural District also incorporate AR and VR technologies into cultural and artistic activities, for instance, M+ interactive media room offers innovative VR and digital artworks, which are well received by visitors. Many exhibitions flexibly utilise elements such as VR, projection and interactive devices, such as the “FLASH! The Palace Museum – A Pop-Up Digital Experience” held at Tai Kwun in January 2025 which made use of these elements to vividly recreate the essence of the Palace Museum’s cultural treasures.
 
     Besides, the “City in Time” project taken forward by the Tourism Commission and many museums under the Leisure and Cultural Services Department, including the Hong Kong Museum of History (HKMH) and the Hong Kong Museum of the War of Resistance and Coastal Defence (MWRCD), have adopted the AR or VR technologies. Further details are as follows:
 
     The “City in Time” project makes use of AR and creative media art through mobile application to bring back to life the history of individual landmarks. Phase I of the project was completed in 2021 at 28 locations around Central, Jordan, the Peak, Sham Shui Po, Tsim Sha Tsui and Yau Ma Tei. Phase II of the project has been launched in stages from 2024 onwards and the project has now been extended to Lei Yue Mun and Tai Hang. Preparations are underway for expanding the project to Kowloon City in 2025. As at April 2025, the cumulative number of page views on the project website exceeded 152 000, while the cumulative number of downloads of the project’s mobile application exceeded 31 000.
 
     The HKMH is hosting “The Hong Kong Jockey Club Series: The Great Unity – Civilisation of the Qin and Han Dynasties in Shaanxi Province” exhibition, which features an interactive zone with AR exhibits to enhance visitors’ understanding of the history and cultures of the Qin and Han dynasties. The HKMH recorded over 940 000 visitors in 2024-25.
 
     The permanent and thematic exhibitions currently presented at the MWRCD give an account of the history of Japan’s aggression against China and Hong Kong’s participation in the War of Resistance, as well as the missions and contributions of guerrillas after the fall of Hong Kong. The MWRCD complements the exhibitions with interactive installations, videos and oral history from veterans, and employs technologies such as VR in events from time to time, allowing visitors to engage with history through various media. The MWRCD recorded over 160 000 visitors in 2024-25.
 
(2) The Hong Kong Tourism Board (HKTB) has been striving to advance Hong Kong to be a smart tourism destination. In terms of information dissemination, the Discover Hong Kong platform of the HKTB currently adopts a web application (Web App). In fact, Web Apps have developed into a new trend in recent years. Compared to mobile applications (Mobile App), which require downloading, updating, and occupy storage space, Web Apps are more convenient to users as visitors can simply access them through the web browser of their mobile phones. In addition, the HKTB constantly enhances and enriches the content of the Discover Hong Kong, providing visitors with comprehensive, reliable and up-to-date travel information. For example, riding on the recent Tuen Ng Festival long weekend of the Mainland, the HKTB featured dedicated pages on the Discover Hong Kong, consolidating useful travel information such as citywide events, exclusive offers, transportation updates and operating hours of attractions to attract and help visitors travel to Hong Kong.
 
     The HKTB is currently developing a “Live Travel Map” and kick-starting the preliminary development of “Smart Itinerary Planner” on the Discover Hong Kong, to assist visitors in obtaining real-time travel information in different parts of Hong Kong and provide them with personalised itinerary suggestions.
 
(3) The Immigration Department (ImmD) controls all entries into and exits from Hong Kong, examining passengers arriving and departing by land, sea and air. The visitor statistics collected and maintained by the ImmD during daily immigration control operations are also provided to relevant Government departments and organisations in support of their statistical and research work. For instance, the visitor statistics that the ImmD currently provides to the HKTB on a regular basis include: foreign visitor statistics by nationality, mode of entry/exit, gender, age, and length of stay, arrival statistics of Mainland visitors by type of endorsement/travel document and mode of entry/exit etc. In addition, during specific festive periods, the ImmD also provides, at the HKTB’s request, relevant information on departing visitors’ age, gender, nationality and arrival time on a daily basis.
 
     The ImmD does not maintain statistics on provinces that Mainland visitors were from as mentioned in the question.
 
     Thank you, President. read more

Result of tenders of RMB Sovereign Bonds held on June 4, 2025

The following is issued on behalf of the Hong Kong Monetary Authority:

     Result of the tenders of RMB Sovereign Bonds held on June 4, 2025:
 

Tender Result
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Tender Date : June 4, 2025
Bonds available for Tender : 2-year RMB Bonds
Issuer : The Ministry of Finance of the People’s Republic of China
Issue Number : BCMKFB25004 (Further Issuance)
Issue and Settlement Date : June 6, 2025
Maturity Date : February 21, 2027 (or the closest coupon payment date)
Coupon Rate : 1.75 per cent
Application Amount : RMB 10,940 million
Issue Amount : RMB 3,500 million
Average Accepted Price : 100.48
Lowest Accepted Price : 100.43
Highest Accepted Price : 100.68
Allocation Ratio (At Lowest Accepted Price) : Approximately 33.82 per cent
 
Tender Result
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Tender Date : June 4, 2025
Bonds available for Tender : 3-year RMB Bonds
Issuer : The Ministry of Finance of the People’s Republic of China
Issue Number : BCMKFB25005 (Further Issuance)
Issue and Settlement Date : June 6, 2025
Maturity Date : February 21, 2028 (or the closest coupon payment date)
Coupon Rate : 1.80 per cent
Application Amount : RMB 12,428 million
Issue Amount : RMB 3,000 million
Average Accepted Price : 100.85
Lowest Accepted Price : 100.75
Highest Accepted Price : 101.20
Allocation Ratio (At Lowest Accepted Price) : Approximately 50.38 per cent
 
 
Tender Result
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Tender Date : June 4, 2025
Bonds available for Tender : 5-year RMB Bonds
Issuer : The Ministry of Finance of the People’s Republic of China
Issue Number : BCMKFB25006 (Further Issuance)
Issue and Settlement Date : June 6, 2025
Maturity Date : February 21, 2030 (or the closest coupon payment date)
Coupon Rate : 1.88 per cent
Application Amount : RMB 10,957 million
Issue Amount : RMB 3,000 million
Average Accepted Price : 101.56
Lowest Accepted Price : 101.27
Highest Accepted Price : 102.19
Allocation Ratio (At Lowest Accepted Price) : Approximately 7.27 per cent
 
 
Tender Result
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Tender Date : June 4, 2025
Bonds available for Tender : 10-year RMB Bonds
Issuer : The Ministry of Finance of the People’s Republic of China
Issue Number : BCMKFB25007 (Further Issuance)
Issue and Settlement Date : June 6, 2025
Maturity Date : February 21, 2035 (or the closest coupon payment date)
Coupon Rate : 2.08 per cent
Application Amount : RMB 15,210 million
Issue Amount : RMB 3,000 million
Average Accepted Price : 103.32
Lowest Accepted Price : 102.94
Highest Accepted Price : 106.16
Allocation Ratio (At Lowest Accepted Price) : Approximately 57.28 per cent
read more